Junebug Teaser Video! I've been working on polishing more run n' gun combat with the shotgun. Zombies now spawn on the edge of the woods and track the player down. Still A LOT left to do with enemy spawning and gun play.
Warning : pixel zombie guts
Junebug Progress Teaser #1 from BEMOWORLD on Vimeo.
How could I start Junebug with any other weapon? The knife is cool, and he'll get his redneck flamethrower eventually, but he's got to have a double barrel shotgun. Now I just got to get reloading finished.
As I'm starting to build this thing, I'm slowly making my way into the art style I want Junebug to have. Some things are harder translate from imagination to code, but it can always be done with enough persistence.
My goal is to have two states of each "wave" of enemies that our mountain-man, Junebug, has to endure. Daytime (which you set up your traps / weapons / etc.) and Night (which you just have to survive and protect the property.)
More to come, more to come.
That trick to get objects in front or behind Junebug took waaaay longer than I'd like to admit...
Happy New Year!
Now that Don't Explode is launched on steam, we can focus on other projects. Junebug is something I really wanted to work on during 2017. I'm aiming for country themed 8bit horror survival game. Tons of guns and nasty paranormal critters ahead.
I'm hoping to also post updates as I'm moving along with the game (something that I wish I did more with Don't Explode)
Here's the first look, he's got some movement and a cool knife. Just needs a cabin and some shine.
Bemoworld's first title, Don't Explode has launched! What a great way to close 2017 with this 2 player chaos simulator. The controls are easy and the game's objective is simple, fire lasers at your enemy and don't explode, while sharing a keyboard.
Go ahead and give it a shot!